What is the relationship between FPS, V-Sync and Motion Blur
FPS is the definition in the image field of the number of frames per second transmitted on a screen. FPS is a measure of the amount of information used to save and display dynamic video. The more frames per second, the smoother the action displayed will be. A movie plays at 24 frames per second, which means that 24 frames are projected on the screen in one second. If you pause the movie, you will find that most of the frames are blurred, because each frame in the movie is a picture formed by the camera shutter exposure for 1/24th of a second. That is, all the information in this 1/24th of a second, are recorded on this frame. But the principle of the game is different. The game screen is rendered in real time by the engine, and each resulting frame is a still picture of a certain moment, but the information about the displacement between the two frames does not appear on your screen. To compensate for this shortcoming, many game manufacturers also provide a “motion blur” feature in the settings: that is, they add a blurring effect to each frame to simulate a dynamic look and feel like a movie. When the game frame rate is low, turn on the “motion blur” to reduce the feeling of lag to a certain extent. But even so, the game is still difficult to achieve the smoothness of the movie considering the game is not only to watch, but more …